Atari ST Games

Cho Ren Sha 68k (超連射 68k)

Cho Ren Sha 68k on the Atari ST

Famibe No Yosshin's Cho Ren Sha 68k (超連射 68k), ported to the Atari ST by Neil Rackett.

Introduction

Cho Ren Sha 68k is a vertical shoot 'em up for the Sharp X68000, (c) 1995 Famibe No Yosshin (X68000) and sound (c) 1995, 1998 by Loser Kashiwagi.

The Atari ST version builds on Sascha Springer's Atari Falcon port and Adam Polkosnik's Amiga port.

Requirements

  • Atari ST, TT or Falcon
  • Colour monitor
  • 4MB RAM
  • Hard disk with 2.2MB free
  • TOS 1.04 or above
  • Original sound effects with DMA audio, YM2149 on a regular ST
  • YM2149 music
  • Xpad providers are supported if you'd like to play with a gamepad (see Controls).

Rendering

The game always runs at full speed (50hz) with:

  • 16 colours on ST
  • 256 colours on TT and Falcon
  • 15fps on ST and Falcon
  • 25fps on Mega STE
  • 30-50fps on TT

With overscan enabled on ST (see SZ2.CFG in the zip) you lose 20% frame-rate, but gain 20% more screen.

Installing

  1. Download ChoRenSha-atarist.zip below.
  2. Extract the CHORENSH folder to your ST's hard disk.
  3. Run SZ2.TOS.

Controls

Key Joystick Gamepad Action
Arrow keys Directions D-pad / left stick move
Ctrl / Z Fire A, X, right shoulder or trigger shoot
Shift / X B, Y, left shoulder or trigger second button
P Start pause (press again to continue)
Esc back to the title (from a game, also paused or at game over, and from CONFIG or the hidden menu); on the title: quit
F1 lockstep on / off: every frame is shown, the game slowed to the drawing speed
F2 keep the playfield window still instead of following the ship

A joystick works in either port. On an STE, a Jaguar pad in the enhanced joystick port A works too: A shoots and B is the second button.

Bluetooth gamepads are supported via Xpad providers, including MD/Sidepad, COMpad, STEpad or any other.

Configuration & feedback

You can enable overscan and other options using SZ2.CFG, including 3 presets:

Preset What it does
default Crop, score over the playfield, music (unless SZ2.CFG changes them)
performance Crop, score in its own band, no music (fastest)
authentic Full height using overscan, score over the playfield, music

Other options are described in SZ2.CFG and there's more information about the game, including how to provide feedback, in README.md.

  • Arcade
  • Classic
  • Game
  • Overscan
  • Port
  • Shoot 'em up
  • STDL
  • Xpad
  • ST
  • STE
  • MegaST
  • MegaSTE
  • TT
  • Falcon

Downloads

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