Cho Ren Sha 68k (超連射 68k)
Famibe No Yosshin's Cho Ren Sha 68k (超連射 68k), ported to the Atari ST by Neil Rackett.
Introduction
Cho Ren Sha 68k is a vertical shoot 'em up for the Sharp X68000, (c) 1995 Famibe No Yosshin (X68000) and sound (c) 1995, 1998 by Loser Kashiwagi.
The Atari ST version builds on Sascha Springer's Atari Falcon port and Adam Polkosnik's Amiga port.
Requirements
- Atari ST, TT or Falcon
- Colour monitor
- 4MB RAM
- Hard disk with 2.2MB free
- TOS 1.04 or above
- Original sound effects with DMA audio, YM2149 on a regular ST
- YM2149 music
- Xpad providers are supported if you'd like to play with a gamepad (see Controls).
Rendering
The game always runs at full speed (50hz) with:
- 16 colours on ST
- 256 colours on TT and Falcon
- 15fps on ST and Falcon
- 25fps on Mega STE
- 30-50fps on TT
With overscan enabled on ST (see SZ2.CFG in the zip) you lose 20% frame-rate, but gain 20% more screen.
Installing
- Download
ChoRenSha-atarist.zipbelow. - Extract the
CHORENSHfolder to your ST's hard disk. - Run
SZ2.TOS.
Controls
| Key | Joystick | Gamepad | Action |
|---|---|---|---|
| Arrow keys | Directions | D-pad / left stick | move |
| Ctrl / Z | Fire | A, X, right shoulder or trigger | shoot |
| Shift / X | B, Y, left shoulder or trigger | second button | |
| P | Start | pause (press again to continue) | |
| Esc | back to the title (from a game, also paused or at game over, and from CONFIG or the hidden menu); on the title: quit | ||
| F1 | lockstep on / off: every frame is shown, the game slowed to the drawing speed | ||
| F2 | keep the playfield window still instead of following the ship |
A joystick works in either port. On an STE, a Jaguar pad in the enhanced joystick port A works too: A shoots and B is the second button.
Bluetooth gamepads are supported via Xpad providers, including MD/Sidepad, COMpad, STEpad or any other.
Configuration & feedback
You can enable overscan and other options using SZ2.CFG, including 3 presets:
| Preset | What it does |
|---|---|
default |
Crop, score over the playfield, music (unless SZ2.CFG changes them) |
performance |
Crop, score in its own band, no music (fastest) |
authentic |
Full height using overscan, score over the playfield, music |
Other options are described in SZ2.CFG and there's more information about the game, including how to provide feedback, in README.md.
- ST
- STE
- MegaST
- MegaSTE
- TT
- Falcon
Downloads
ChoRenSha-atarist.zip832 KB
