Koules
Ported to Atari ST by Neil Rackett.
Push them out before they push you
Koules is a fast, frictionless arcade game: you are a rocket in a box full of red spheres, and everything bounces. Push the koules into the walls before they push you, and try not to be shoved into a black hole while you do it.
Written by Jan Hubicka in 1995 for Linux and SVGAlib, it never appeared on the Atari ST. This is a native port built on STDL, drawing in ST interleaved planar with no chunky backbuffer and no c2p pass anywhere.
Installation
Disk image
- Download
KOULES.ST - Load it with your favourite emulator or Gotek/FlashFloppy device
Floppy or hard disk
- Copy all of the files below (except
KOULES.ST) to a floppy or hard disk on your ST or favourite emulator. - Run
KOULES.TOS - Got a Mega ST or Mega STE with a 68881/2 FPU? Try running
KOULSFP4.TOS(experimental)
Controls
| Key | Joystick | Action |
|---|---|---|
| ↑ ↓ ← → | ↑ ↓ ← → | Thrust (player 1) |
| W A S D | Thrust (player 2) | |
| I J K L | Thrust (player 3) | |
| Keypad 8 4 5 6 | Thrust (player 4) | |
| Return | Fire | Select menu item |
| Esc | Back to menu / quit | |
| H | Help | |
| P | Pause | |
| F | Toggle the frame-timing panel |
The joystick in port 1 drives player one and the menus. Keys are rebindable from CONTROL on the main menu and are remembered between sessions.
System requirements
- Atari ST, STE or Mega STE, 512KB minimum
- 1MB gets pre-shifted sprites, which make unaligned blits free; on 512KB the game detects the shortfall and falls back to plain sprites automatically
- Sound effects play through the STE's DMA hardware where available if you have 1MB RAM or more, falling back to YM2149 everywhere else
- ST
- STE
- MegaST
- MegaSTE
Downloads
COLIZE.WAV2 KBCREATOR1.WAV22 KBCREATOR2.WAV7 KBDESTROY1.WAV7 KBDESTROY2.WAV27 KBEND.WAV16 KBKOULES.ST737 KBKOULES.TOS217 KBKOULSFP4.TOS224 KBSTART.WAV43 KB
